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ABOUT

Creatinganaccessible playfulexperiencefor childrenalloverthe world

STATS

7

Years of Experience

1M+

Players Reached

15

Released Worlds

WHAT

A new trend of learning

Engage and inspire your audience by teaching through a game. Let them learn without realising they are learning.

Games can provide instant and intuitive feedback, allowing students to progress faster and mastering the subject by learning from their achievements and mistakes.

We use Minecraft as a tool to exploit these benefits and create gamified learning environments based on your needs.

WHY

Why we use Minecraft

Minecraft is the most popular game of all time with over 156 million monthly users. The player base consists mostly of young children, but also teenagers and even adults enjoy playing this timeless classic.

Furthermore, Minecraft has great accessibility. The Education Edition is playable on PC, Chromebook, and tablet, which means it can be used both in the classroom and remotely.

HOW

Minecraft as a tool

The game serves as a canvas for designers and developers to create their own environments that suit the needs of their target audience. We are using this canvas to create worlds both for educational and entertainment purposes.

PARTNERS

We worked together with

Microsoft
Rijksmuseum
iamprogrez
IT Randsteden
57Digital
Skill Builder

CONTACT

Are you next?
Let's build a world.

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